Should i play aion




















Heavenly weapons were only 1 per account, well people bought them with multiple accounts I guess, and whoever managed to get any heavenly weapon didn't "just play the game" with his main character, but rather tried it with multiple characters in multiple accounts as it was mentioned in that thread of how to get it with alts as well since the weapons were account wh storable and brokerable.

This is the equivalent of telling someone that making kinah in 7. During 6. No runes, not gemstones, no enchanted this and that. The only struggle was transforms and really fast most people got legendaries in the myriad of events. This isn't about skill, or learning the game, or anything like that. It's literally not even possible. They will mow you down like a dog and you wont even move their HP bars. You can progress solely from the cash shop in this game, and a lot of players do.

And when they tell you "Oh X Y Z isn't on the shop" don't be fooled, because there are multiple P2W events a month where the same groups of players spend thousands on the event, and everyone else is praying to God RNG goes their way and they get a bone. The people that progress from events are majority P2W, and now rewind and replay that for the last 2 yrs and imagine how many things you actually have to farm and do to even be remotely relevant.

It's not like a normal game where you upgrade basic gear sets to compete. Yeah remember that thing we use to farm back in the day? You'll also need it for all your upgrades. It's months of grinding, and all the while, each event, P2Wers will be getting even further ahead. There are still to this day players waiting on weaker transforms than the stronger ones P2W players have had an entire patch earlier. Oh and not to mention, if there ever is an event that requires you to even look at a PVP zone, you wont be doing it.

That's just a fact. But feel free to grind with the bots that have been there for God knows how long! I use to literally be an Aion stan. I defended the bad direction for a long time. Too long. But 7. It's not even close. It's like 10X the amount of P2W mechanics. At least in 4. In this build, you literally can't. You wont even tickle people. They'll walk away, grab a beer, come back and step on the keyboard and you'll be dead. What's sad is I think the new class is really cool.

Leveling could have been great, instead its boiled down to one shotting literally every mob up to Lv It's not even a game anymore. Sometimes I wonder why they make people level at all, just start everyone at Lv80, its obvious they don't want it to play like an actual MMO should. I did it without spending on any event but paying for prestige. Even with prestige you will be putting in 10x as much work as someone that just buys shit from the store though.

You have to determine how much time you have and if it's worth it for you. You will be time gated on event since this game introduces items through them and the p2w will get them first for months on end before NC decides to hand them out. Comparing the p2w is like always being second tier throughout the whole game and the only way you catch up is through events when shit is given free.

That is honestly how live is right now. Everyone here can try and defend it but would you guys do it again? So first of all that's a bold claim, but unfortunately I do have screenshots of both DNA and DNE's linking their paragons months before the first paragon event. I know it's an anecdote to counter an anecdote but it shows the fallacy of anecdotal evidence. If need be I can find the screenshots with timestamps but that'll take a while. This opening statement establishes your theme of "just playing the game" ; is a term which is loosely defined.

All of your points then on are pretty sound as long as you define "just playing the game" as a sort of very casual light pick-up-and-put-down experience where you have no alts and only play like 30min every couple of days. Yes, you will struggle if you do not grind. This is true for retail and classic, the comparison of which Aelar was making. A player's classic progression will live and die by how much time and how many toons they invest in.

The second thing you're doing is adding conditionals where there were none. All Aelar said is "it can be done with effort" and all I said is "here are some ways it can be done. It takes time and hard work to play without p2w. That being said, I did specifically mention earning free dazzlings and then selling them or trading them for what you need.

If a dazzling costs between billion on your server and you can make them for free, then after time and effort you will be making billion kinah from the dazzlings you're selling. Regarding the weapons, "well people bought them with multiple accounts I guess" is a step down from an anecdote, that's just an assumption. This argument mostly falls into the loosely defined "just playing the game" crux.

If you believe that having bare-minimum starter gear alts and a couple more hours to play breaks what you consider the definition of "just playing" then yes, I did not get my weapons by just playing; I earned them by grinding on the handful of F-Tier alts on my account. You're sugar coating this patch because you actually played this patch and have fond memories. We also were not compensated for enchantment stones spent during that 3 month period of a progression wall. You needed alts to get your stat cubics from the cubic lab, which I think as above constitutes a breakage of your definition of "just playing".

Ancient transformations were available at the launch of the patch due to the halloween event and again one year later, so you can count that if you consider the combination of ancients but unfortunately as they were limited to 1 per character you would need to grind on alts which constitutes a breakage of your definition of "just playing".

X period were the Springblossom event in 6. X which offered a legendary transformation and it was only grindable through hours of work AND you could only reach the goal if you used BCM Reset scrolls. The first free legendary transformation event happend in mid 7. It gave 1 random. The second ever was Stormwing in early 2 years after the transformation system came out. The Producer of Aion literally said of 6. You can check the event page history, 6. X was barren. Aion retail currently has a lot of payment options and frequents events favourable to paying players to eliminate that grind and effort all together.

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Sign In. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Gameforge 4D GmbH. Discover endless expanses and hardcore PvP! Become a hero of a fantastic world in AION: charge into thrilling combat, on ground or in the air, battle against other players or in the fight against some mighty monsters.

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While the exact size of the Aion player base is unknown, its certainly not doing well on Steam and in general on EU servers; 2 years ago, when I reviewed Aion, I was amazed at how active the starter zones were, with dozens of players levelling up and actively engaging in local and global chat. Upon returning to Aion for this review, I encountered exactly 2 players on the largest international server, and apart from a few bots spamming in chat and a player desperate to find a group, there was hardly any community to be seen.

First impressions count, and as a new player, my first impression would be that it is dying and not worth my time, which is unfortunate as Aion is one of the older MMORPG on the market and it was doing fairly well until only a few years ago.

While not as intuitive as a simple click o queue dungeon finder, it serves its purpose; however, it is likely to result in newer or lesser geared players being rejected while what few precious group activities that are active are the sole province of top geared players and their friends.

While Aion is officially free2play and manages to adhere closely to that ethos on the NA standalone client, players in the EU or those who opt for the Steam client will find themselves greatly restricted if they do not wish to open wide their wallets and purchase a continual stream of items, and buffs to allow them to be competitive.

Aion has a very large and well-stocked cash shop, selling everything from suggestive clothing for female characters including loli and weird sailor suits for male characters to outright pay2win items and convenience items. I do not, however, attribute this as a deliberate act, rather an extreme naivety on behalf of NCsoft, who seem blissfully unaware of the audience this will attract.

Bizzare and oddly suggestive costumes aside, the Aion sash shop has plenty of items that are easily classified as Pay2Win, such as endgame enchantments which are required for high-end pvp and pve content, as well as items that can easily be exchanged for in-game currency ensuring wealthy players can buy their way to in-game riches. Unfortunately, beauty is fleeting, and Aion is one of the least attractive and most plastic looking Eastern MMORPG that is still in active development.



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