Intellect grants spell critical strike and increases your maximum Mana. Stamina more health per point ; Resistance strongly reduces Magic damage taken of a specific element ; Mana every 5 seconds for Mana regeneration while you are casting ; Spirit health regeneration outside combat Agility dodge ; Armor less physical damage taken.
If you stop casting and use wand for the last five seconds of fighting a mob, you get more out of spirit tap. Is my maths right for this?
Stat Priority for Healing Priest in order of importance. It gives a character the ability to look at a forest and find the tracks of a creature; at the simplest level it allows a character to know not to put his hands in the fire, else they will get burned. Any creature that can perceive its environment in any fashion has at least some Spirit.
Those who survive by wit and intuition, such as healers and scouts, have high Spirit. Post away! Log in , it's free! An alternative version of this wiki is now operational and ready for use.
WoWWiki Explore. WoW info. Gathering Production Secondary. Allied races. Useful macros What are addons? More WoW info. Events Ongoing Seasonal Micro-holidays World. Shaman, Druid, Hunter, Paladin: 5 spirit gives 1 mana per tick Priest, Mage, Warlock: 4 spirit gives 1 mana per tick This results in the conclusion that for priest, 8 spirit gives 2 mana per tick, which is the same as 5mp5.
For non-cloth classes, 10 spirit. Of course, since you are usually casting, mp5 is the better stat. Ok so I just did some testing in game. So I have no issues with the formula and amount for regen while not casting. My issue is with the regen while casting. So what is wrong or broken here? According to these numbers I am losing out on The spirit is working as it should be, meaning you should have a regen of 46 mana per tick it's always rounded down.
In addition, some talents and spells like an arcane mage's Arcane Meditation and a druid's Intensity allow a portion of spirit based mana regeneration to continue while casting, making it a useful stat for sustained damage and healing in such cases. Warlocks also see increased damage and bigger life taps with a ratio of spirit to damage.
Whenever mana is expended for any purpose, mana regeneration is interrupted for five seconds. This is most often caused by casting spells, but diseases that drain mana will also interrupt mana regeneration. During this time, no spirit-based mana regeneration takes place unless the character has certain talents; there is also the fixed regeneration from MP5 items, which is never interrupted for any reason see the mana regeneration article for details.
In effect, the regeneration rate depends on Int, Spirit and character level. This is a rough rule of thumb, but is accurate enough for most situations.
Intellect doesn't influence mana regen linearly, rather the square root of Intellect is used. This means that higher Int values yield diminishing returns, as can be seen in the following table:.
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